
Khemri is the oldest, largest, proudest and most powerful of all the ancient cities. Nine Books of Nagash: In the Eye of the Vortex campaign, Tomb Kings don't compete with rituals, but rather search for these books.Mortuary Cult: A cult of priests who use resources to craft magical items and elite Legions of Legend.Canopic Jars: A unique resource used for research and by the Mortuary Cult.


Total War: Warhammer II's Rise of the Tomb Kings campaign will be released on January 23rd This DLC will require a copy of Total War: Warhammer II to play. The Tomb Kings will offer more legendary Lords than any of Total War: Warhammer II's other races at launch, with the faction also coming with unique Rites to perform in the campaign.

The faction itself will come with four Legendary Lords to play as in the game's campaign, each of which has unique quest chains, abilities, bonuses and start positions in Total War: Warhammer II's campaigns. Those who are familiar with the Necromancer Nagash will already know how significant he is to the lore of the Tomb Kings, though we will not delve any deeper into this right now.

In Warhammer II's Eye of the Vortex campaign, the faction is not interested in the Great Vortex of Ulthuan, with the race instead searching for the nine cursed books of Nagash, with the campaign ending with a climactic battle for the Black Pyramid of Nagash. In modern times this faction is a legion of the dead, with mummified kings being forced to rule for an eternity of unlife. The Tomb Kings origins originate with the empire of Nehekhara, a civilisation that predates the Empire of Man by several thousand years. The Tomb Kings have awoken – to rebuild their glorious empire anew! Now creative Assembly has revealed the game's first major piece of campaign DLC, bringing with it the game's new Tomb Kings factions alongside several race-specific mechanics to both the game's Eye of the Vortex and Mortal Empires campaigns.Īcross the arid wastes of once-proud Nehekhara, legions of skeletal warriors and vast, terrifying constructs rise from the sands to serve their ageless masters. The main campaign of Total War: Warhammer II includes four factions, the High Elves, Dark Elves, Lizardmen and the rat-like Skaven.
